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Radar Scope is an early arcade game developed and published by Nintendo
in November 1980. Some sources claim that Ikegami Tsushinki also did design work on Radar Scope. It is a shooter that can be viewed as a cross between Taito's Space Invaders and Namco's Galaxian. It was released in three types of arcade cabinets: Upright, Cockpit and Cocktail.
Contrary to popular belief, it was not Nintendo's first arcade game. Prior Nintendo games include EVR Race (released only in Japan), Computer Othello (released only in Japan), Sheriff (released in the U.S. by Exidy as Bandido), Space Fever (released only in Japan), and Space Firebird (released by Nintendo and Gremlin Industries in the U.S.).
Radar Scope was the first game that Shigeru Miyamoto helped develop. Although the game was only a modest success, Miyamoto's more popular Donkey Kong was based on Radar Scope's hardware, and used surplus Radar Scope cabinets.
Radar Scope Gameplay
As captain of the Sonic Spaceport, players must defend their station against enemy spaceships called Gamma Raiders, which attack with vengeance and swiftly retreat to formation. The object of the game is to destroy 48 enemy Gamma Raiders before there is total disintegration of all the Spaceports on the player's side.
Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lasers over the three-dimensional-esque field of curving vectors, while it intercepts enemies. The lower on the radar screen that you destroy a Gamma Raider, the more points will be earned. If exploding decoys damage the Sonic Spaceport, the Laser Blaster's firing speed will reduce. The Laser Blaster's "Damage Meter" will light up as damage is incurred and when fully illuminated, will weaken the Laser Blaster's offensive powers. To reverse this, the players must attack and destroy all remaining Gamma Raiders.
Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus.
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Radar Scope by Nintendo, 1980 |
Technical Specs
Main CPU : Z80 @ 3.072 MHz, I8035 @ 0.4 MHz and full-color monitor by Sanyo
Resolution used: 224 x 256 pixels
Sound Chips : Discrete circuitry
Players : 1 to 2 players, alternating turns
Control : Joystick 2-way
Buttons : 1 (FIRE)
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Related Links and sources
wikipedia.org/wiki/Radar_Scope
www.arcade-history.com
www.arcade-museum.com
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